Perimeter Modules

Anti-Missile Lasers (Artillery Cruiser)
Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.
 * Community Notes go here

Anti-Missile Lasers (Corvette)
Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.
 * Community Notes go here

Anti-Missile Lasers (Destroyer)
Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.
 * Community Notes go here

Anti-Missile Lasers (Dreadnought)
Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.
 * Community Notes go here

Anti-Missile Lasers (Tactical Cruiser)
Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.
 * Community Notes go here

Anti-Missile Pulse (Artillery Cruiser)
Destroys all nearby enemy missiles and torpedoes instantly.
 * Community Notes go here

Anti-Missile Pulse (Corvette)
Destroy all nearby enemy missiles and torpedoes instantly.
 * Need to check what counts as "missiles and torpedoes". Such as nuclear torpedoes.
 * Community Notes go here

Anti-Nuke Lasers (Artillery Cruiser)
Destroys a limited number of nearby enemy missiles, torpedoes, and nuclear warheads automatically while active.
 * Community Notes go here

Anti-Nuke Lasers (Corvette)
Destroys a limited number of nearby enemy missiles, torpedoes, and nuclear warheads automatically while active.
 * Community Notes go here

Anti-Nuke Lasers (Tactical Cruiser)
Destroys a limited number of nearby enemy missiles, torpedoes, and nuclear warheads automatically while active.
 * Community Notes go here

Armorbooster Pulse
Increases the damage resistance of this ship and nearby allies.
 * Community Notes go here

Autoguns
Shoots at nearby enemies automatically.
 * Community Notes go here

Blast Pulse (Corvette)
Damages nearby enemies instantly.
 * Community Notes go here

Blast Pulse (Tactical Cruiser)
Damages nearby enemies instantly.
 * Community Notes go here

Cloak Pulse
''Cloaks this ship and all nearby allies while active. Cloak prevents enemy module lock-on.''
 * Community Notes go here

Disruptor Pulse (Artillery Cruiser)
Disables modules instantly on all nearby enemies.
 * Community Notes go here

Disruptor Pulse (Corvette)
Disables modules instantly on all nearby enemies.
 * Needs testing in Proving Grounds to find out how "partially affected" the player is by their own pulse.
 * Community Notes go here

Drain Pulse
''Drains energy from nearby enemies. Also cancels energy regeneration while active.''
 * Community Notes go here

Heavy Autoguns
Fires short-range cannons automatically at nearby enemies.
 * Community Notes go here

Hell Lasers
Destroys a limited number of nearby enemy missiles, torpedoes, and nuclear warheads automatically while active.
 * Community Notes go here

Light Autoguns
Shoots at nearby enemies automatically.
 * Community Notes go here

Median Autoguns
Fires short-range cannons automatically at a targeted enemy while active.
 * Community Notes go here

Overclock Pulse
Shortens module cooldowns for this ship and nearby allies over time.
 * Find out how often the Pulse fires off i.e it's Refire Time.
 * Community Notes go here

Protean Autoguns
Shoots at nearby enemies automatically.
 * Is the DPS per turret or cumulative?
 * Assuming cumulative we get a total DMG. curve of: 6000, 14400, 16800, ...
 * Assuming per turret we get a total DMG. curve of: 6000, 28800, 50400, ...
 * So testing is needed to find out how much total DMG they can do at Mk. I+
 * Community Notes go here

Repair Autobeams
Heals nearby allies automatically while active.
 * Community Notes go here

Scrambler Pulse
Blinds nearby enemies instantly by scrambling their viewscreens.
 * Community Notes go here

Stasis Pulse (Artillery Cruiser)
Slows the movement of all nearby enemies.
 * Community Notes go here

Stasis Pulse (Dreadnought)
Slows the movement of all nearby enemies.
 * Community Notes go here

Tractor Beam
Pulls a targeted enemy towards the ship.
 * Community Notes go here

Weaponbooster Pulse
''Increases the weapon effects of the ship and nearby allies. Stacks with other weapon-amplification effects.''
 * Community Notes go here