Talk:Vigo/@comment-99.229.38.226-20190520032201

This thing is so hard to use. I thought it would be a good power output, but it always was an insta kill for corvettes if without counter measures. Doesn’t have enough power over range as well, outplayed by artillery and killed within shots. Health is bad 1 vs 1 with dreadnoughts, got tired out and had to exit battle after a while from fully equipped to power/skill drain. This ship doesn’t fit it’s role as a primary power output, because It cannot last long in an encounter, firepower upgrades/skills are useless and cannot kill off any other ships quickly despite the power data. Exchange ratio can exceeds one if playing as a rammer, equipped with acceleration/disturbance, and can get best score equipping team supporting skills and gain scores from assisting, you don’t even get to encounter much and you don’t have the power to do so. I knew you have to play this thing with a more mature style and more conservative, but just the extent for you to do so is stunningly disappointing to me, best ship for territory, you just go to some place and stay there for points, and you have to watch out some corvettes to kill you within 3 seconds. So sad, and the point most ships wouldn’t be supportive to a destroyer, healers prefer to heal dreadnoughts over destroyers and you have no escorts because all corvettes do in this game is just to appear suddenly in front of some enemy and kill them instantly then boom back for about her charge. Not so happy, the only thing I like about it is that the Jupiter arms has the best-looking destroyers along its leveling up line. Looks beautiful but it’s actually not a beautiful yet deadly serpent, but rather a good-looking vase.