Dreadnought

"The Dreadnought can withstand tremendous punishment while dealing signiﬁcant damage to enemies. Its slow movement and size often make it an obvious target. Shifting power to shields makes Dreadnoughts nearly invincible for a short duration."

Overview
The Dreadnought, the "tank" class, is the main body of the fleet, and functions as a shield for slow and small ships. They are slow-moving behemoths with powerful yet slow Primary Weapons. Secondary weapons can either be versatile repeater guns, close-range flak turrets or long-range heavy mortars. Primary and Secondary modules focus on dealing damage and can range from hard-hitting broadside guns to area-denial nuclear warheads or even bombers and drones. Perimeter and Internal modules either boost defense (such as Endurance Mode or Armorbooster Pulse) or offense (such as Offensive Lockdown or Heavy Autoguns).

Hull List
The following are the non-hero dreadnoughts of each manufacturer:

The following are the hero dreadnoughts of each manufacturer:

Tech Tree
This is the full tech tree shared by all dreadnoughts. Note that some modules and secondary weapons are only available at higher tiers. Details can be found on the Modules page and Weapons page.

Stats
All dreadnoughts have a shield damage absorption of 65% and a Very Low shield energy consumption. All Hero dreadnoughts have identical stats to their standard issue counterparts. Exceptions to this rule are the Tier IV House Oberon Hero dreadnoughts, the Tengshe and the Leviathan, which feature 39 maneuverability points as opposed to the Lorica's 37 points.

The energy capacity of dreadnoughts (as with all ships) is as such:

The following is a table comparing the stats of all dreadnoughts; DPS and range values are for the primary weapons.

Changelog
v1.0.2=
 * Switched unlock position of the Tractor Beam and the Damage Amplifier
 * Fighters
 * Reduced cooldown and duration of Fighters module.
 * Increased distance that Fighter Jets roam from the player from 1.5 km to 2 km.
 * Afterburner
 * Improved speed increase gained by 20%
 * Increased cooldown from 15s to 20s.
 * Health Amplifier
 * Added new Health Amplifier module. Temporarily doubles the maximum health of the Dreadnought.
 * All Nuclear Missiles
 * Nukes now display a missile marker to all enemies in the map, and not just the target.