Artillery Cruiser

"An Artillery Cruiser is the most vulnerable ship in the fleet, but none can match its destructive power. Each Artillery Cruiser is equipped with a long-range rail cannon strong enough to destroy enemy armor from miles away. Shift Energy to weapons to decimate enemy ships with several well-placed shots."

Overview
As the official description says, Artillery Cruisers are glass cannons. As the "sniper" class, they boast impressive firepower at an enourmous range of 7km, but can be easily destroyed by a skilled Corvette (flak cannons with Energy to weapons can defend against corvettes, make sure to conserve energy for when Corvettes strike). They are great suppression ships, with a sustained damage that can make even a mighty Dreadnought struggle to stay alive. Their Modules are tailored to offer even more damage potential or to enhance their suvivability and give them a chance to survive Corvette ambushes.

Hull List
The following are the non-hero Artillery Cruisers of each manufacturer:

The following are the hero Artillery Cruisers of each manufacturer:

Tech Tree
This is the full tech tree shared by all artillery cruisers. Note that some modules and secondary weapons are only available at higher tiers. Details can be found on the Modules page and Weapons page.

Stats
All artillery cruisers have a shield damage absorption of 80% and a Medium shield energy consumption, except for the Arash, which has 100% shield damage absorption and a Very High shield energy consumption.

All Hero artillery cruisers have identical stats to their standard issue counterparts. The only exception to this is the Arash's aforementioned heightened shield damage absorption and energy consumption.

The energy capacity of artillery cruisers (as with all ships) is as such:

The following is a table comparing the stats of all Artillery Cruisers; DPS and range values are for the primary weapons.

Changes
v1.0.2=
 * Adjusted aimed camera position and FOV to allow for better accuracy at long ranges.
 * Reduced maximum range of all Artillery Cruiser primary weapons (from 10 km to 7 km).
 * Anti-Missile Pulse
 * Increased radius from 800m to 1200m
 * Increased pulse speed from 800m/s to 1600m/s
 * Reduced cooldown from 30s to 20s
 * Disruptor Mode
 * Renamed to Purge Mode to reflect its functionality better