Officer Briefings 2.0

Second verse, same as the first. Enjoy the updated Officer Briefings.

Retaliator
Shortens module cooldowns when shields take damage.

Perk Type: Active

Effect when Active: Reduce Module Cooldowns

Activation Trigger: Shield takes Damage
 * Find rate of Module Cooldown:Damage taken by Shield
 * Community Notes go here

Feedback Loop
Generates energy whenever a module finishes its cooldown

Perk Type: Active

Effect when Active: Gain 0.3 Energy per second of the Module's Cooldown Time

Activation Trigger: Module finishes Cooldown
 * Community Notes go here

Desperate Measures
Refills energy, removes adverse side effects, and resets module cooldowns the first time the ship's health gets below 25%.

Perk Type: Active

Effect: Removes Debuffs, Refills Energy, Resets Module Cooldowns

Activation Trigger: Health Gets Below 25%
 * Community Notes go here

Module Recycler
Shortens the ship's module cooldowns after it uses a module to destroy an enemy.

Perk Type: Active

Effect: Module Cooldowns -15 seconds

Activation Trigger: Destroy an enemy using a module
 * Community Notes go here

Get my Good Side
Generates energy when the ship takes damage from specific angles.Perk Type: Active

Effect: Gain Energy

Trigger (General): Take Damage from Behind

Trigger (Dreadnoughts & Destroyers): Take Damage from the Side
 * Find ratio of Energy gained:Damage taken
 * Does the energy gain differ between Dreadnought & Destroyers, and other classes of ships?
 * Community Notes go here

Tip the Scales
Increases health regeneration, but decreases energy regeneration.

Perk Type: Passive

Effect: Boosts Health Regeneration, Reduces Energy Regeneration
 * Find out the percentages the boosts/reductions are applied at
 * Community Notes go here

Adrenaline Shot
Generates energy after healing allies or receiving healing.

Perk Type: Active

Effect: Gain Energy

Activation Trigger: While below 30% Health, be healed or heal other
 * Find out the ratio of Energy gained:Healing given/received
 * Community Notes go here

Reinforced
Increases maximum health by 18%, but lengthens module cooldowns by 20%.

Perk Type: Passive

Effect: Increase Max HP by 18%, Increase Module Cooldowns by 20%
 * Community Notes go here

Nerves of Steel
Speeds up movement and decreases damage taken if the ships is damaged while energy is diverted to the engines.

Perk Type: Active

Effect when Active: Boosts Speed when Hit, Damage Taken reduced by a Small amount

Active Condition: Energy set to "Engines"
 * How much is Speed boosted by, and how much is a "Small amount"?
 * Community Notes go here

Slow and Steady
Increases resistance to damage, but slows movement.

Perk Type: Passive

Effect when Active: Damage Resistance +10%, Movement Speed -10%
 * Community Notes go here

Navigation Expert
Decreases energy consumption while energy is diverted to the engines, but increases energy consumption otherwise.

Perk Type: Active

Effect when Active: -50% Energy Consmuption

Active Condition: Energy set to "Engines"

Effect when Inactive: +30% Energy Consumption
 * Community Notes go here

Engine Rigger
Increases movement speed and energy consumption while energy is diverted to the engines.

Perk Type: Active

Effect when Active: Movement Speed: +100%, Energy Use +75%

Active Condition: Energy set to "Engines"
 * Community Notes go here

Survival Instinct
Reloads weapons faster when the ship's health drops below half of its maximum.

Perk Type: Active

Effect when Active: Reload Time -50%

Active Condition: Health under 50%
 * Community Notes go here

Destruction Cascade
''Increases weapon damage after destroying an enemy. Stacks with other weapon-amplification effects.''

Perk Type: Active

Effect when Active: Boost Weapons +30%

Activation Trigger: Destroy Enemy

Duration: 10s
 * Community Notes go here

Module Amper
Increases module damage and healing while energy is diverted to the weapons.

Perk Type: Active

Effect when Active: Module Damage and Healing +30%

Active Condition: Energy set to "Weapons"
 * Community Notes go here

Glass Cannon
Increases weapon damage while the ship is at full health, but decreases weapon damage otherwise.

Perk Type: Active

Effect when Active: Boosts Weapons +25%

Active Condition: Full Health

Effect when Inactive: Decreases Weapon Effectiveness -25%
 * Community Notes go here