Talk:Kreshnik/@comment-26398370-20160801135706/@comment-98.102.77.188-20170525020226

I find the fulgora survives easier than the kreshnik, even though its slower. Also it does not account for turning (turning a kresh is slow as hell in comparison) and turning isn't even as necessary to a fulgora (360 degree guns). because of the slow turning of a kreshnik, it cannot utilize blink drives, thrust amps, or even afterburners as effectively if its facing collision courses or threats front of the ship.

In my opinion, the Kreshnik needs that 1130 speed. And the Fulgora would be too powerful faster than 900, hence why it is set to 836. Fulgora's 360 guns, increased turning rate, and small size in combination over the Kreshnik really outweighs the reduced speed it receives. And the Fulgora is already one the finest ships being used in its category.

It is bigger than its counterparts where even cloaking seems redundant so its survivability seems to depend upon quick annihilation of the target. Kinetic Damage Amplifier [KDA] helps its extremely powerful scatter cannons to wipe the space clean of ships afront. This isn't to say that other primary modules can't be used successfully, this is just to say that you are gimping yourself by not going after and utilizing the KDA, respectively, as it has a tied role in damage as much as it does to your survivability.