Corvette

"The Corvette class can sneak behind enemy lines to strike at vulnerable support ships. Like all other ships, the Corvette can use Energy Management to shift power to engines, allowing it to make quick strikes and even quicker getaways."

Overview
Corvettes are both scouts and executioners. The can sneak invisible and quickly burst down a distracted Artillery Cruiser or Tactical Cruiser, or tell the rest of the team "where is the goddamn Koschei healing that Morningstar?". They are very vulnerable ships with low HP, but are highly mobile and very fast, giving them the means to escape sticky situations. Their Modules are suited for stealthy gameplay and high burst damage, but not sustained DPS. They can forsake survivability entirely in favor of more burst, but getting out of a dive becomes harder.

Hull List
The following are the non-hero corvettes of each manufacturer:

The following are the hero corvettes of each manufacturer:

Tech Tree
This is the full tech tree shared by all corvettes. Note that some modules and secondary weapons are only available at higher tiers. Details can be found on the Modules page and Weapons page.

Stats
All corvettes have a shield damage absorption of 95% and a Very High shield energy consumption.

All Hero corvettes have identical stats to their standard issue counterparts.

The energy capacity of corvettes (as with all ships) is as such:

The following is a table comparing the stats of all Dreadnoughts; DPS and range values are for the primary weapons.

Changes
v1.0.2=
 * Heavy Cloak
 * Duration increased to 30s
 * Player takes double damage while Heavy Cloak is active.
 * Damage Amplifier
 * Increased duration from 4s to 15s
 * Reduced weapon damage increase from 80% to 30%.
 * Ability no longer consumes all energy when used.
 * Reload times are now halved while ability is active.
 * Thrust Amplifier
 * Movement buff duration increased from 7.5s to 15s.
 * Cooldown reduced from 60s to 40s.
 * Anti-Missile Pulse
 * Increased radius from 800m to 1200m
 * Increased pulse speed from 800m/sec to 1600m/sec
 * Reduced cooldown from 30s to 20s
 * Stasis Ammo
 * Increased duration of speed decrease effect from 2s to 8s.
 * Reduced amount of weapons firing from 2 to 1
 * Increased ability duration from 7s to 15s
 * Decreased cooldown from 55s to 35s
 * Increased projectile speed from 1100m/s to 5000m/s
 * Increased damage from 150 to 300 per shot, added damage falloff from 300 to 240 damage at 50000m distance
 * Increased amount of ammo gained from 10 to 12 per ability use.
 * All Pulse Abilities
 * Corvette's pulses used to partially affect the Corvette that triggered it. Corvette pulses now only affects enemies.