Secondary Modules

Disruptor Missile
Fires a long-ranged missile at a targeted enemy, interrupting and disabling module usage.
 * Community Notes go here

Drain Mine
Deploys a proximity-triggered mine that drains energy from nearby enemies and cancels their energy regeneration.
 * Community Notes go here

Drain Missile
Fires long-range missiles at a targeted enemy, draining its energy and slowing its movement.
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Drain Torpedo (Destroyer)
''Fires short-range torpedoes at a targeted enemy, draining its energy and canceling its energy regeneration. Manually detonable.''
 * Community Notes go here

Drain Torpedo (Corvette)
''Fires short-range torpedoes at a targeted enemy, draining its energy and canceling its energy regeneration. Manually detonable.''
 * Community Notes go here

Energy Missile
Fires a long-range missile at a targeted ally, replenishin its energy.
 * Community Notes go here

Flechette Half-Battery
Fires a group of short-range missiles at a targeted enemy.
 * Community Notes go here

Flechette Missiles (Artillery Cruiser)
Fires a group of short-range missiles at a targeted enemy.
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Flechette Missiles (Dreadnought)
Fires a group of short-range missiles at a targeted enemy.
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Heavy Torpedo (Corvette)
''Fires short-range torpedoes at a targeted enemy. Manually detonable.''
 * Community Notes go here

Heavy Torpedo (Dreadnought)
''Fires short-range torpedoes at a targeted enemy. Manually detonable.''
 * Community Notes go here

Light Flechettes
Fires a group of medium-rnage missiles at a targeted enemy.
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Light Missiles
Fires a fast-moving group of medium-range missiles at a targeted enemy.
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Light Proximity Mines
Deploys proximity-triggered mines that inflict damage on nearby enemies.
 * Community Notes go here

Light Torpedoes
''Fires a group of medium-range Torpedoes toward a targeted enemy. Manually detonable.''
 * Community Notes go here

Nuclear Mine
Deploys a proximity-triggered mines that damages nearby enemies.
 * Community Notes go here

Proximity Mines
Deploys proximity-triggered mines that inflict damage on nearby enemies.
 * Community Notes go here

Repair Pod
Deploys a repair pod that hovers in place and heals nearby allies over time.
 * Community Notes go here

Scrambler Mines
Deploys proximity-triggered mines that blind nearby enemies by scrambling their viewscreens.
 * Community Notes go here

Scrambler Missile
Fires long-ranged missiles at a targeted enemy, blinding it on impact by scrambling its viewscreens.
 * Community Notes go here

Stasis Mines
Deploys proximity-triggered mines that slow the movement of nearby enemies.
 * Community Notes go here

Stasis Missile
Fires long-ranged missiles at a targeted enemy, slowing movement considerably on impact.
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Torpedo Salvo (Corvette)
Fires a group of medium-range torpedoes at a targeted enemy.
 * Community Notes go here

Torpedo Salvo (Destroyer)
''Fires a group of medium-range torpedoes at a targeted enemy. Manually detonable.''
 * Torpedoes can be blind-fired. In which case they will be fired in the direction you have chosen, and explode when they reach their limit or are triggered again.
 * Damage per Torpedo is; N: 1860, I: 1125, II: 1225, ...
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Triad Pods
Deploys sentry pods that hover in place and shoot at nearby enemies.
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Vulture Missiles
Fires a group of long-range missiles at a targeted enemy, damaging it.
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Weaponbooster Missile (Destroyer)
Fires long-range missiles at a targeted ally, increasing the effectiveness of its weapons.
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Weaponbooster Missile (Tactical Cruiser)
Fires long-range missiles at a targeted ally, increasing the effectiveness of its weapons.
 * Community Notes go here

Weaponbreaker Missile
Fires a long-range missile at a targeted enemy, reducing the effectiveness of its weapons and inflicting minor damage.
 * Community Notes go here

Weaponbreaker Torpedo
''Fires short-range torpedoes at a targeted enemy, damaging it and reducing the effectiveness of its weapons. Manually detonable.''
 * Community Notes go here