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I think the Modules page is out-of-date, so I'm making this one as a stand-in based on what I've seen in-game from playing recently.

Hello,

Please, please do not touch and remove that page unless you are willing to transfer and update information in the new page in that table format. Information here is accurate enough and help new players to gather faster preliminary information what are those modules actually are and parameters are easy readable and in compact form and cannot be found anywhere else. Therefore, the page is not harming official Wiki pages and make our lives easy.

Secondary Weapons[]

Dreadnought Class TacticalCruiser

Beam Turrets[]

Fires short-range, high-damage beams at a targeted enemy.

Mk. Avg. DPS 0M - 900M [DPS] 900M - 1400M [DPS] Max Rng. [M] Weapon Type Used by
I 820 1200 130 1400 Damage Beam Dover
II 950 1400 140 1400 Damage Beam Dover, MachiasKreshnikFulgora
III 1150 1700 170 1400 Damage Beam MachiasKreshnikFulgoraValcourStribogMedusa
IV 1360 2000 200 1400 Damage Beam ValcourNevisStribogNetronMedusaMithras
V 1500 2200 230 1400 Damage Beam NevisNetronMithras
  • Is the change in DPS between ranges gradual or instant?
    • Is there a DPS curve within the ranges themselves?
  • Community Notes go here

Bolt Gun Turrets[]

Fires long-range bolts at a targeted enemy, damaging it.

Mk. Avg. DPS 0M - 1200M (dmg/shot) 1200M - 3600M (dmg/shot) 3600M - 7000M (dmg/shot) Max Rng. [M] ROF [Shots/Min] Clip Size [Shots] Reload Time [S] Used by
V 490 1400 900 440 7000 38 8 2.5 GrenadaSvarogStabia
  • Community Notes go here

Bolt Guns[]

Fires medium-range bolts at a targeted enemy, damaging it.

Mk. Avg. DPS Dmg/shot Project. Speed [M/S] Max Rng. [M] ROF [Shots/Min] Clip Size [Shots] Reload Time [S] Used by
EMG-500 2080 2130 2500 4000 59 8 3 NevisNetronMithras
  • Community Notes go here
Dreadnought Class Destroyer

Flak Turrets[]

Fires short-range flak cannons at a targeted enemy. Weapon accuracy degrades quickly with distance to the target.

Mk. Avg. DPS Dmg. per Shot Projectile Speed [M/S] Max Rng. [M] Rate of Fire [shot/min] Clip Size [#] Reload time [S] Used by
N 1510 1890 1920 800 48 4 3.6 Agosta
I 1760 2205 1920 800 48 4 3.6 Agosta, Trafalgar
II 2020 2520 1920 800 48 4 3.6 Trafalgar, OtrantoDola
III 2160 2700 1600 800 48 4 3.6 OtrantoDolaVigoBludVindicta
IV 2520 3150 1600 800 48 4 3.6 VigoAthosBludVindicta
V 2880 3600 1600 800 48 4 3,6 Athos, Brutus, GoraBrutus
  • Community Notes go here
Dreadnought Class Dreadnought

Heavy Flak Turrets[]

Fires short-range flak cannons at a targeted enemy. Weapon accuracy degrades quickly with distance to the target.

Mk. Avg. DPS Damage/Shot Project. Speed [M/S] Max Rng. [M] ROF [shots/min] Clip Size [Shots] Reload Time [S] Used by
III 1560 1600 1600 1200 59 15 5.62 Chernobog,  Gravis
IV 1720 1760 1600 1200 59 15 5.62 JutlandMonarchVoronezhZmeyLoricaInvictus
V 2460 2520 1600 1200 59 15 5.62 ZmeyMonarchInvictus
  • Community Notes go here

Heavy Mortar[]

Fires long-range shells at a targeted enemy. Each shot inflicts heavy damage, but the weapon must reload after every shot.

Mk. Avg. DPS Dmg/Shot Projec. Speed [M/S] Max Rng. [M] ROF [shots/min] Clip Size [Shots] Reload Time [S] Used by
V 1090 4600 700 8000 14 1 4.212 MonarchZmeyInvictus
  • Community Notes go here
Dreadnought Class ArtilleryCruiser

Light Flak Turrets[]

Fires short-range flak cannons at a targeted enemy. Weapon accuracy degrades quickly with distance to the target.

Mk. Avg. DPS Dmg. per Shot Projectile Speed [M/S] Max Rng. [M] ROF [shots/min] Clip Size [#] Reload time [S] Used by
N 910 500 1200 700 109 10 2.5 Rurik
I 1090 600 1200 700 109 10 2.5 RurikTugarinFuria
II 1270 700 1200 700 109 10 2.5 BallistaTugarinVucariFuriaVirtus
III 1550 850 1000 700 109 10 2.5 Ballista, OnagerVucariVirtusMurometzNox
IV 1820 1000 1000 700 109 10 2.5 OnagerGrenadaMurometzSvarogNox
V 2000 1100 1000 700 109 10 2.5 GrenadaSvarogStabia
  • The ROF means that the time between each shot is ~0.55 S
    • Needs checking, based on theory not gameplay
  • Community Notes go here
Dreadnought Class TacticalCruiser

Light Machine Guns[]

Fires medium-range machine guns at a targeted enemy. Features limited damage output, but a high firing rate.

Mk. Avg. DPS 0M - 1200M [dmg/shot] 1200M - 2400M [dmg/shot] 2400M - 5000M [dmg/shot] Max Rng. [M] ROF [shots/min] Clip Size [Shots] Reload Time [S] Used by
III 960 360 250 180 5000 240 20 2.5 PalosCeres
IV 1090 400 300 200 5000 240 20 2.5 HarwichCattaroKoscheiOhktaAion
V 1220 450 350 220 5000 240 20 2.5 CattaroOhktaFeronia
  • Community Notes go here
Dreadnought Class Destroyer

Light Particle Turrets[]

Fires medium-range beams at a targeted enemy. Features limited damage output, but high weapons accuracy.

Mk. Avg. DPS Dmg. per Shot Projectile Speed [M/S] Max Rng. [M] ROF [shot/min] Clip Size [Shots] Reload Time [S] Used by
III 280 830 2500 6000 43 10 2.5 OtrantoDola
IV 320 900 2500 6000 43 10 2.5 VigoBludGoraVindictaBrutus
V 380 525 2500 6000 43 10 2.5 AthosGoraBrutus
  • Community Notes go here

Light Rocket Turrets[]

Fires a slow-moving group of missiles at a targeted enemy. Optimized for short- and medium-range combat.

Mk. Avg. DPS Dmg./Shot Project. Speed [M/S] Max Rng. [M] ROF [shots/min] Clip Size [Shots] Reload Time [S] Used by
V 910 1440 600 4000 38 20 2.5 CattaroOhktaFeronia
  • Community Notes go here
Dreadnought Class ArtilleryCruiser

Machine Gun Turrets[]

Fires short-range machine guns at a targeted enemy.

Mk. Avg. DPS 0M - 1200M [Dmg/Shot] 1200M - 1600M [Dmg/Shot] Max Rng. [M] ROF [Shots/Min] Clip Size [#] Reload Time [S] Used by
III 1290 570 380 1600 49 18 2.5 BallistaVucariVirtus
IV 1360 600 400 1600 49 18 2.5 OnagerMurometzNoxStabia
V 1560 690 460 1600 49 18

2.5

SvarogGrenadaStabia
  • Community Notes go here
Dreadnought Class Corvette

Plasma Turrets PAT[]

Fires short-range, rapid-fire plasma bolts at a targeted enemy.

Mk. Avg. DPS 0M - 1200M [Dmg/Shot] 1200M - 2400M [Dmg/Shot] Max Rng. [M] ROF [Shots/Min] Clip Size [Shots] Reload Time [S] Used by
III 1960 1530 1020 2400 92 12 3 MachiasKreshnikFulgora
IV 2310 1800 1200 2400 92 12 3 ValcourStribogMedusa
V 2650 2100 1350 2400 92 12 3 Mithras, NevisNetron
  • Community Notes go here
Dreadnought Class Dreadnought

Repeater Guns[]

Fires medium-range, rapid fire cannons at a targeted enemy.

Mk. Avg. DPS 0M - 1200M [dmg/shot] 1200M - 2400M [dmg/shot] 2400M - 3400M [dmg/shot] Max Rng. [M] ROF [Shots/min] Clip Size (shots) Reload Time [S] Used by
N 1110 400 360 320 3400 185 20 2.5 Simargl
I 1260 460 400 360 3400 185 20 2.5 SimarglNav
II 1430 520 460 400 3400 185 20 2.5 NavChernobogGravis
III 1610 580 500 480 3400 185 20 2.5 JutlandChernobogGravisVoronezhLorica
IV 1940 680 640 560 3400 185 20 2.5 JutlandVoronezhLorica
V 2170 780 720 600 3400 185 20 2.5 ZmeyMonarchInvictus
  • Community Notes go here

Rocket Turrets[]

Fires a group of rockets at a targeted enemy. Optimized for short- and medium-range combat.

Mk. Avg. DPS Dmg/Shot Project. Speed [M/S] Max Rng. [M] ROF [shots/min] Clip Size [Shots] Reload Time [S] Used by
V 1900 2760 1000 4800 41 18 4.5 AthosGoraBrutus
  • Community Notes go here
Dreadnought Class TacticalCruiser

Tesla Turrets[]

Fires short-range, high-damage beams at a targeted enemy.

Mk. Avg. DPS 0 - 700 M [DPS] Rng. [M] Weapon Type Used by
N 1200 1200 700 Damage Beam Cerberus
I 1350 1350 700 Damage Beam CerberusOrcus
II 1500 1500 700 Damage Beam PalosOrcusCeres
III 1700 1700 700 Damage Beam PalosCeresHarwichKoscheiAion
IV 2000 2000 700 Damage Beam KoscheiHarwichKoscheiAionFeronia
V 2200 2200 700 Damage Beam OhktaCattaroFeronia
  • The Stats seem to imply that the Damage Beam has a damage curve. Is that true? - No the damage is constant. Every second the Laser will deal 2200 damage (i.e. T5)
  • Community Notes go here

Primary Modules[]

Artillery Pod[]

Deploys a turret pod that hovers in place, firing slowly at distant enemies.

Mk. DPS Dmg/Shot Lifetime [S] Pod Rng. [M] ROF [Shots/Min] Cooldown [S] Used by
IV 833 5000 40 7000 10 30 HarwichKoscheiAion
V 1111 5000 50 7000 13.3 30 CattaroOhktaFeronia
  • Community Notes go here

Assault Blink Warp[]

Warps the ship forward by a short distance, damaging any enemy that the ship warps through. Ignores shields.

Mk. Dmg. Charge Up [S] Distance [M] Cooldown [S] Used by
IV 15000 0.25 1600 25 ValcourStribogNetronMedusa
V 20000 0.25 1600 20 NevisNetronMithras
  • Community Notes go here

Ballistic Broadside[]

Fires a medium-range volley at a targeted enemy to one side of the ship.

Mk. Max dmg. Blast Rad. [M] Cooldown [S] No. of Projectiles Rng. [M] Used by
IV 9000 100 8 40 2800 JutlandVoronezhLorica
V 10800 100 6 50 2800 ZmeyMonarchInvictus
  • Community Notes go here

Beam Amplifier[]

Intensifies the primary weapon, but higher tiers drain energy and increase damage taken. Stacks with other weapon-amplification effects.

Mk. Weapon Dmg. Inc. [%] Dur. [S] Weapon Healing Inc. [%] Cooldown [S] Used by
N 25 5 50 50 Cerberus
I 45 5 90 50 CerberusOrcus
II 60 5 100 50 PalosOrcusCeres
III 70 10 120 50 PalosCeresKoschei
IV 85 12 135 45 HarwichKoscheiAionFeronia
V 100 15 150 40 CattaroOhktaFeronia
  • Community Notes go here

Blast Ram[]

Charges the ship's bow so that ramming an enemy ship damages it and other nearby enemies. Ignores shields.

Mk. Max Dmg. Dur. [S] Blast Rad. [M] Cooldown [S] Used by
IV 12500 15 800 30 VigoBludVindicta
V 13750 15 1200 25 AthosGoraBrutus
  • Community Notes go here

Blink Warp[]

Warps the ship forward by a short distance.

Mk. Targets Charge up [S] Max Range [M] Cooldown [S] Used by
II - 0.25 1200 10 Dover, MachiasKreshnikFulgora
III - 0.25 1200 8 MachiasKreshnikFulgora
IV - 0.25 1200 6.5 ValcourStribogMedusa
V - 0.25 1200 4.5 NevisNetronMithras
  • Community Notes go here

Bomb Catapult[]

Hurls slow-moving proximity-triggered explosives at a targeted enemy from long range. Manually detonable.

Mk. Max Dmg. Blast Radius [M] Cooldown [S] No. of Bombs Range [M] Arming Time [S] Used by
II 19500 460 70 6 14000 3 TugarinVucariFuriaVirtus
III 24000 460 65 12 14000 3 BallistaVucariVirtus
IV 30000 460 60 18 14000 3 OnagerMurometzNox
V 36000 460 55 24 14000 3 SvarogGrenadaStabia
  • Community Notes go here

Bombers[]

Deploy bombers toward a targeted enemy. Rather than attacking directly, bombers harass the enemy with scrambler mines.

Mk. Dmg./Mine Blast Rad. [M] Bombers Launched No. of Attack Runs Type Cooldown [S] Used by
IV 2000 400 4 2 Targeted 50 JutlandVoronezhZmeyLorica
V 3000 400 4 4 Targeted 45 MonarchZmeyInvictus
  • Community Notes go here

Damage Autobeams[]

Fires auto-targeted damaging beams at nearby enemies.

Mk. DPS Refire time [S] Rng. [M] Cooldown [S] Fire time [S] No. of Turrets firing Dur. [S] Used By
IV 700 1 1500 45 0.5 3 60 OnagerGrenadaMurometzNoxStabia
V 840 0.5 1500 40 1 4 80 SvarogGrenadaStabia
  • Community Notes go here

Disruptor Autobeams[]

Fires auto-targeted beams at nearby enemies, interrupting module usage.

Mk. No. of Turrets firing Rng. [M] Cooldown [S] Dur. [S] Refire time [S] Used by
IV 1 1500 30 80 3 OnagerMurometzNox
V 2 1500 25 90 2 SvarogGrenadaStabia
  • Community Notes go here

Drain Drones[]

Deploys a drone that follows the ship, draining energy from nearby enemies over time.

Mk. Eng. Drained per Second No. of Drones Cooldown [S] Drone Rng. [M] Lifetime [S] Used by
IV
DrainDrone4 Harwich EDPS
1 30 2000 30 HarwichKoscheiAion
V
DrainDones5 Cattaro EDPS
1 25 2400 40 CattaroOhktaFeronia
  • Community Notes go here

Fighters[]

Deploy fighter that remain near the ship and independently engage nearby enemies.

Mk. DPS Type Fighter Launched Fighter Health Fighter Roaming Rng. [M] Cooldown [S] Used by
IV 1000 Autonomous 8 1000 2000 80 JutlandVoronezhLorica
V 1500 Autonomous 8 2000 2000 70 MonarchZmeyInvictus
  • Community Notes go here

Flashpoint Torpedo Salvo[]

Fires a group of short-range nuclear torpedoes at a targeted enemy. Manually detonable.

Mk. Max Dmg. No. of Torpedoes Cooldown [S] Blast rad. [M] Rng. [M] Used by
IV 20000 12 40 240 1200 VigoBludGoraVindicta
V 24000 16 35 240 1400 AthosGoraBrutus
  • C​​ommunity Notes go here

Goliath Torpedo[]

Fires a medium-range nuclear torpedo at a targeted enemy, damaging it and other nearby enemies. Manually detonable.

Mk. Max Dmg. Range [M] Arming Time [S] Blast Radius [M] Cooldown [S] Used by
II 13000 2600 5 1000 80 Trafalgar
III 16000 2800 5 1000 75 OtrantoDolaVindicta
IV 20000 3000 5 1000 70 VigoBludVindicta
V 24000 3200 5 1000 65 AthosGoraBrutus
  • Find out it's speed in M/S.
  • Find out what arming Time means and include i.e. time since button pressed or time since it actually starts moving?
  • Community Notes go here

Heavy Cloak[]

Cloaks the ship, but reduces damage resistance. Cloak holds even while moving, using weapons or modules, or taking damage.

Mk. Status effect Dmg. Resist. Dec. [%] Dur. [S] Cloak Quality Break Cond. Cooldown [S] Used by
IV

Cloaks your ship,

increases damage taken

100 30 High Manual 40 ValcourNevisStribogMedusa
V

Cloaks your ship,

increases damage taken

80 30 High Manual

30

NevisNetronMithras
  • Community Notes go here

Interceptors[]

Deploys interceptors to engage a targeted enemy

Mk. Max Dmg. Type Cooldown [S] No. of Attack Runs Jets Launched Used by
IV 30000 Targeted 40 1 2 JutlandVoronezhLorica
V 36000 Targeted 35 1 2 MonarchZmeyInvictus
  • Community Notes go here

Kinetic Armor Amplifier[]

Increases damage resistance. Also regenerates energy based on damage taken while active.

Mk. Dmg. Resist. Inc. [%] Targets Cooldown [S] Energy gained / damage taken Dur. [S] Used by
IV 30 Self 45 0.013 10 ValcourStribogMedusa
V 40 Self 40 0.02 10 NevisNetronMithras
  • The gain from Mk. IV to V is + 0.0075, from in-game info.
  • Community Notes go here

Kinetic Weapon Amplifier[]

Increases weapon damage and shortens reload time. Amplifies weapons further if damaged while active.

Mk. Weapon Dmg inc. on activations [%] Max. Dmg Inc. for Dmg. taken [%] Dur. [S] Weapon reload time dec. [%] Targets Cooldown [S] Used by
III 25 70 15 40 Self 55 MachiasKreshnikFulgoraValcourStribog
IV 30 135 15 50 Self 50 ValcourStribogMedusa
V 35 200 15 60 Self 45 NevisNetron,  Mithras
  • Community Notes go here

Light Cloak[]

Cloaks the ship, hiding it from view. Cloak breaks if the ship takes damage, fires weapons, or uses modules.

Mk. Status Effect Break Cond. Cooldown [S] Cloak Quality Dur. [S] Used by
III Cloaks your ship Fire, Take Damage 45 Low 40 MachiasKreshnikFulgoraMedusa
IV Cloaks your ship Fire, Take Damage 35 Low 45 ValcourStribogMedusa
V Cloaks your ship Fire, Take Damage 25 Low 50 NevisNetronMithras
  • Community Notes go here

Medium Cloak[]

Cloaks the ship, hiding it from view. Cloak breaks if the ship takes damage, fires weapons or uses modules.

Mk. Effect Break Condition Cooldown [S] Cloak Quality Duration [S] Used by
IV Cloaks your

ship

Fire, Take Damage 15 Average 25 ValcourStribogMedusa
V Cloaks your

ship

Fire, Take Damage 10 Average 30 NevisNetronMithras
  • Community Notes go here

Mine Catapult[]

Hurls proximity-triggered mines from a distance to damage nearby enemies. Manually deployable.

Mk. Max Dmg. Blast Radius [M] Cooldown [S] No. of Mines Rng. [M] Used by
IV 40000 400 60 8 14000 OnagerMurometzNox
V 45000 400 55 12 14000 GrenadaSvarogStabia
  • Community Notes go here

Missile Repeater[]

Fires medium-range fragmenting missiles at a targeted enemy. Fragments seek new targets nearby if the original is destroyed.

Mk. Max Dmg. Rng. [M] No. of Missiles Cooldown [S] Used by
IV 22400 5000 16 60 VigoAthosBludVindicta
V 27200 5000 32 55 AthosGoraBrutus
  • Community Notes go here

Nuclear Missile[]

Fires a long-range nuclear missile toward a targeted enemy, damaging it and other nearby enemies. Manually detonable.

Mk. Max dmg. Rng. [M] Arming Time [S] Blast Radius [M] Cooldown [S] Used by
II 13000 10000 5 700 105 NavChernobog
III 16000 10000 5 800 95 ChernobogGravis
IV 20000 10000 5 900 85 JutlandVoronezhLorica
V 24000 10000 5 1000 75 MonarchZmeyInvictus
  • Community Notes go here

Plasma Broadside[]

Fires a short-range volley at a targeted enemy to one side of the ship.

Mk. Max Dmg. Blast Radius [M] Cooldown [S] No. of Projectiles Rng. [M] Used by
N 5600 150 30 4 2400 Simargl
I 7200 150 25 6 2400 SimarglNav
II 8000 150 20 8 2400 NavGravis
III 10000 150 18 10 2400 JutlandChernobogGravis
IV 12000 150 16 12 2400 JutlandVoronezhLorica
V 16000 150 15 16 2400 MonarchZmeyInvictus
  • Community Notes go here

Plasma Ram[]

Charges the ship's bow so that ramming an enemy ship damages it. Ignores shields.

Mk. Max Dmg. Dur. [S] Blast Radius [M] Cooldown [S] Used by
III 20000 10 100 35 OtrantoDola
IV 25000 10 100 30 VigoBludVindicta
V 30000 10 100 25 AthosGoraBrutus
  • Community Notes go here

Purge Beam[]

Enhances the ship's primary weapon so that it also reduces armor, prevents module usage, and drain energy. Increases incoming damage.

Mk. Drain, Armor Dec., & Module Interrupt. Dur. [S] Status Effect (Self) Dur. [S] Cooldown [S] Status Effects (Self) Dur. [S] Used by
IV 10 10 50 Damage: More taken, less dealt; Energy drain 10 HarwichKoscheiOhktaAion
V 12 5 45 Damage: More taken, less dealt; Energy drain 10 CattaroOhktaFeronia
  • Community Notes go here

Purge Mode[]

Load the primary weapon with slow-moving projectiles that drain energy, slow movement, and interrupt module usage.

Mk. Max DMG. No. of Shots Dur. [S] Stasis, drain and module interupt. Dur. [S] Status Effects (Self) Cooldown [S] Used by
IV 1000 2 7 10 Depletes energy, stops movement 55 OnagerMurometzNox
V 1500 3 7 15 Depletes energy, stops movement 50 GrenadaSvarogStabia
  • Community Notes go here

Purge Ram[]

Charges the ship's bow so that ramming an enemy drains its energy, slows its movement, and disrupts its modules. Ignores shields.

Mk. Max Dmg. Dur. [S] Effect on Target Dur. [S] Cooldown [S] Used by
IV 4000 10 10 25 VigoBludVindicta
V 5500 10 15 30 AthosGoraBrutus
  • Communnity Notes go here

Repair Drones[]

Deploys a drone that heals this ship and nearby allies over time.

Mk. Repair per Second Drone Rng. [M] Lifetime [S] Targets No. of Drones Cooldown [S] Used by
IV
RepairDrones4 Harwich RPS
2000 30 Self, Allies 1 30 HarwichKoscheiAion
V
RepairDrone5 Cattaro RPS
2400 40 Self, Allies 1 25 CattaroOhktaFeronia
  • Community Notes go here

Rapid Fire Mode[]

Increases the primary weapon's firing rate. Higher tiers disable movement.

Mk. ROF Inc. [%] Cooldown [S] ROF Inc. Dur. [S] Used by
III 60 65 6 BallistaVucariVirtus
IV 75 60 4 OnagerMurometzNox
V 85 55 3 GrenadaSvarogStabia
  • Community Notes go here

Scattergun Broadside[]

Fires a short-range volley at a targeted enemy to one side of the ship.

Mk. Max Dmg. Blast radius [M] Cooldown [S] No. of projectiles Rng. [M] Used by
III 5600 200 6 20 1100 ChernobogGravisVoronezhLorica
IV 7000 200 5 40 1100 JutlandMonarchVoronezhLorica
V 8400 200 4 60 1100 MonarchZmeyInvictus
  • Community Notes go here

Scylla Torpedo[]

Fires a long-range torpedo toward the targeted enemy. Manually detonable.

Mk. Max Dmg. Rng. [M] Arming Time [S] Blast Rad. [M] Cooldown [S] Used by
IV 12000 7000 2 220 45 VigoBludVindictaBrutus
V 14400 8000 2 220 40 AthosGoraBrutus
  • Community Notes go here

Sentry Catapult[]

Hurls turret pods that deploy in the targeted area to hover in place and fire at nearby enemies. Manually deployable.

Mk. Sentry pods DPS Sentry pod Lifetime [S] Cooldown [S] No. of Sentry pods Rng. [M] Used by
IV 1000 30 60 3 14000 OnagerMurometzSvarogNox
V 1200 40 60 5 14000 GrenadaSvarogStabia
  • Community Notes go here

Siege Mode[]

Load the primary weapon with slow-moving explosive projectiles, but drains energy and disables movement.

Mk. Max Dmg Blast Radius [M] Dur. [S] No. of Shots Status Effects (Self) Cooldown [S] Used by
N 10000 700 7 2 Depletes energy, stops movement 75 Rurik
I 12000 700 7 3 Depletes energy, stops movement 70 RurikTugarinFuria
II 13000 700 7 4 Depletes energy, stops movement 65 BallistaTugarinFuria
III 16000 700 8 5 Depletes energy, stops movement 62 Ballista, OnagerVucariVirtusMurometzNox
IV 20000 700 9 6 Depletes energy, stops movement 60 OnagerMurometzNox
V 24000 700 10 7 Depletes energy, stops movement 55 GrenadaSvarogStabia
  • Community Notes go here

Starling Missile Salvo[]

Fires a group of long-range nuclear missiles at a targeted enemy and the are around it. Manually detonable.

Mk. Max Dmg. Blast Rad. [M] Cooldown [S] No. of Nukes Rng. [M] Arming Time [S] Used by
IV 37500 700 95 4 10000 5 JutlandVoronezhLorica
V 45000 900 85 4 10000 5 MonarchZmeyInvictus
  • Community Notes go here

Stasis Autobeams[]

Fires auto-targeted beams at nearby enemies, greatly slowing movement.

Mk. DPS Fire Time [S] No of Turrets Firing Dur. [S] Stasis Dur. [S] Refire Time [S] Rng. [M] Cooldown [S] Used by
III 80 4 1 70 3.5 0.5 1500 35 BallistaVucariVirtus
IV 100 1 1 80 3.5 0.5 1500 30 OnagerMurometzNox
V 120 3 2 90 5 0.5 1500 25 GrenadaSvarogStabia
  • Community Notes go here

Stasis Beam[]

Enhances the ship's primary weapon so that it also slows the targeted enemy. However, lower tiers decrease the ship's weapon damage.

Mk. Movement Slowdown [%] Dur. [S] Stasis Dur. [S] Cooldown [S] Used by
III 90 8 0.5 55 PalosCeres
IV 90 8 0.5 50 HarwichKoscheiAion
V 100 10 0.5 45 CattaroOhktaFeronia
  • Community Notes go here

Storm Missiles[]

Fires a group of short-range missiles at a targeted enemy.

Mk. Max Dmg. Rng. [M] No. of Missiles Cooldown [S] Used by
III 12960 2000 12 65 OtrantoDola
IV 27200 2000 16 60 VigoBludVindicta
V 32500 2000 32 55 AthosGoraBrutus
  • Community Notes go here

Surge Drones[]

Deploys a drone that replenishes energy for this ship and nearby allies over time.

Mk. Energy replenished per Second Drone Rng. [M] Lifetime [S] Targets No. of Drone Cooldown [S] Used by
IV
SurgeDrones4 Harwich ERPS
2000 30 Self, Allies 1 30 HarwichKoscheiAion
V
SurgeDrones5 Cattaro ERPS
2400 30 Self, Allies 1 25 CattaroOhktaFeronia
  • Community Notes go here

Target Blink Warp[]

Warps the ship to a targeted enemy.

Mk. Targets Charge Up [S] Max Rng. [M] Cooldown [S] Used by
IV Enemies 2.5 8000 30 ValcourStribogMedusaMithras
V Enemies 2.5 16000 25 NevisNetronMithras
  • Community Notes go here

Tartarus Missile[]

Fires a long-range nuclear missile at a targeted enemy. Slows, drains energy, and disrupts module usage. Manually detonable.

Mk. Max Dmg. Blast Radius [M] Cooldown [S] Stasis, Drain, Module Interrupt. Dur. [S] Rng. [M] Arming Time [S] Used by
III 0 800 65 10 10000 5 ChernobogGravis
IV 500 900 60 10 10000 5 JutlandVoronezhLoricaInvictus
V 2000 1000 55 15 10000 5 MonarchZmeyInvictus
  • Community Notes go here

Tempest Missiles[]

Fires a group of long-ranged missiles at a targeted enemy.

Mk. Max Dmg. Range [M] No. of Missiles Cooldown [S] Used by
N 8400 7000 4 65 Agosta
I 10050 7000 6 60 Agosta, Trafalgar
II 11000 7000 8 55 Trafalgar, OtrantoDola
III 13500 7000 10 50 OtrantoDolaVigoBlud
IV 17280 7000 12 40 VigoBludVindicta
V 20160 7000 14 35 AthosGoraBrutus
  • Please try the Tempest Missiles out in the Proving Grounds and note how they act when used. Specifically, note how they are fired upwards, come down on their target, and have limited tracking.
    • This means that 1) Don't fire them when there's cover overhead and 2) Don't fire them when the enemy has cover directly over them.
  • Damage per missile is; N: 2100, I: 1675, II: 1375, ...
    • Theoretically, not via in-game testing.
  • Community Notes go here

Tesla Coil Pod[]

Deploys pods that hover in place and shoot damaging beams at nearby enemy ships.

Mk. DPS No. of Pods Cooldown [S] Pod Rng. [M] Lifetime [S] Used by
II 650 1 55 1400 45 Orcus
III 800 2 50 1400 45 PalosCeresHarwichAion
IV 1000 3 45 1400 45 HarwichKoscheiAion
V 1200 3 40 1400 50 CattaroOhktaFeronia
  • Community Notes go here

Thrust Amplifier (Corvette)[]

Speeds up Movement. Also shortens module cooldowns if damaged when active.

Mk. Movement Spd. Inc. [%] Targets Cooldown [S] Module Cooldown red. per dmg taken [S] Dur. [S] Used by
I 200 Self 50 0.001 10 Dover
II 230 Self 45 0.002 12.5 Dover
III 260 Self 40 0.003 15 MachiasKreshnikFulgora
IV 300 Self 38 0.004 17.5 ValcourStribogMedusa
V 350 Self 35 0.005 20 NevisNetronMithras
  • How can the Secondary effect be taken advantage of? How much damage needs to be taken to activate a Module already used?
    • That info should probably go onto the individual ship's page and linked to here.
  • Community Notes go here

Tractor Beam Pod[]

Deploys a tractor beam pod that hovers in place and pulls nearby enemies toward it.

Mk. Tractor Beam Strength DPS Cooldown [S] Pod Rng. [M] Lifetime [S] Used by
III
TractorBeamPod3 Strength
10 65 2000 35 PalosCeres
IV
TractorBeamPod4 Harwich STR
10 60 2000 40 HarwichKoscheiAion
V
TractorBeamPod5 Cattaro STR
10 55 2000 45 CattaroOhktaFeronia
  • Community Notes go here

Secondary Modules[]

Disruptor Missile[]

Fires a long-ranged missile at a targeted enemy, interrupting and disabling module usage.

Mk. Max Dmg. Rng. [M] Module Disruption Dur. [S] Cooldown [S] Used by
IV 650 14000 10 45 VigoBludVindicta
V 750 15000 12 40 AthosGoraBrutus
  • Community Notes go here

Drain Mine[]

Deploys a proximity-triggered mine that drains energy from nearby enemies and cancels their energy regeneration.

Mk. Max Dmg. Drain Dur. [S] Blast Radius [M] Cooldown [S] Energy Drained No. of Mines Max Active Used by
III 2000 8 680 25 80 1 2 PalosCeres
IV 2500 10 680 20 100 1 3 HarwichKoscheiAion
V 3000 12 680 15 125 1 4 CattaroOhktaFeronia
  • Community Notes go here

Drain Missile[]

Fires long-range missiles at a targeted enemy, draining its energy and slowing its movement.

Mk. Max Dmg. Drain Dur. [S] Rng. [M] Max Eng. Drained No. of Missiles Cooldown [S] Used by
III 1000 8 13000 80 2 55 Ballista, OnagerVucariVirtusMurometz
IV 1300 10 14000 100 2 50 OnagerMurometzNox
V 1600 12 15000 125 2 45 GrenadaSvarogStabia
  • Community Notes go here

Drain Torpedo (Destroyer)[]

Fires short-range torpedoes at a targeted enemy, draining its energy and canceling its energy regeneration. Manually detonable.

Mk. Max dmg. Drain Dur. [S] Range [M] Eng. Drained No. of Torpedoes Cooldown [S] Used by
II 1300 6.5 2400 65 1 55 Trafalgar
III 1600 8 2400 80 1 50 OtrantoDolaBludVindicta
IV 2000 10 2400 100 1 45 VigoBludVindicta
V 2400 12 2400 125 2 40 AthosGoraBrutus
  • Community Notes go here

Drain Torpedo (Corvette)[]

Fires short-range torpedoes at a targeted enemy, draining its energy and canceling its energy regeneration. Manually detonable.

Mk. Max Dmg. Drain Dur. [S] Range [M] Eng. Drained No. of Torpedoes Cooldown [S] Used by
II 2925 6.5 2400 65 1 60 DoverFulgora
III 3600 8 2400 80 2 55 MachiasKreshnikFulgora, ValcourStribogMedusa
IV 4500 10 2400 100 2 50 ValcourStribogMedusa
V 5400 12 2400 125 2 45 NevisNetronMithras
  • Community Notes go here

Energy Missile[]

Fires a long-range missile at a targeted ally, replenishin its energy.

Mk. Targets No. of Missiles Cooldown [S] Energy replenished Rng. [M] Used by
IV Allies 1 40 100 14000 HarwichCattaroKoscheiAionFeronia
V Allies 2 35 125 15000 CattaroOhktaFeronia
  • Community Notes go here

Flechette Half-Battery[]

Fires a group of short-range missiles at a targeted enemy.

Mk. Max Dmg. Rng. [M] No. of Missiles Cooldown [S] Used by
II 4860 2400 6 40 Orcus
III 6000 2400 10 35 PalosCeresHarwichAion
IV 7490 2400 14 32 HarwichKoscheiAion
V 9040 2400 16 30 CattaroOhktaFeronia
  • Community Notes go here

Flechette Missiles (Artillery Cruiser)[]

Fires a group of short-range missiles at a targeted enemy.

Mk. Max Dmg. Rng. [M] No. of Missiles Cooldown [S] Used by
N 5200 2400 8 45 Rurik
I 6320 2400 16 40 RurikTugarinFuria
II 6800 2400 20 38 BallistaTugarinFuria
III 8400 2400 24 35 BallistaVucari, VirtusNox
IV 10500 2400 28 32 OnagerMurometzNox
V 12650 2400 32 30 GrenadaSvarogStabia
  • Community Notes go here

Flechette Missiles (Dreadnought)[]

Fires a group of short-range missiles at a targeted enemy.

Mk. Max Dmg. Rng. [M] No. of Missiles Cooldown [S] Used by
II 6375 2400 15 35 Nav
III 7890 2400 21 30 ChernobogGravis
IV 105000 2400 30 28 JutlandVoronezhLorica
V 126000 2400 30 25 MonarchZmeyInvictus
  • Community Notes go here

Heavy Torpedo (Corvette)[]

Fires short-range torpedoes at a targeted enemy. Manually detonable.

Mk. Max Dmg. Rng. [M] No. of Torpedoes Cooldown [S] Used by
I 6000 2400 1 45 Dover
II 6500 2400 1 40 Dover, MachiasKreshnik
III 8000 2400 2 35 MachiasKreshnikFulgora
IV 10000 2400 2 30 ValcourStribogMedusa
V 12000 2400 4 25 NevisNetronMithras
  • Community Notes go here

Heavy Torpedo (Dreadnought)[]

Fires short-range torpedoes at a targeted enemy. Manually detonable.

Mk. Max Dmg. Blast Rad. [M] Cooldown [S] No. of Torpedoes Rng. [M] Used by
III 13000 260 65 2 2400 ChernobogGravisVoronezh
IV 16500 260 60 3 2400 JutlandVoronezhLorica
V 20000 260 55 5 2400 MonarchZmeyInvictus
  • Community Notes go here

Light Flechettes[]

Fires a group of medium-rnage missiles at a targeted enemy.

Mk. Max Dmg. Rng. [M] No. of Missiles Cooldown [S] Used by
IV 9900 4000 30 40 VigoBludVindictaBrutus
V 12000 4000 40 35 AthosGoraBrutus
  • Community Notes go here

Light Missiles[]

Fires a fast-moving group of medium-range missiles at a targeted enemy.

Mk. Max Dmg. Rmg. [M] No. of Missiles Cooldown [S] Used by
IV 12000 4000 20 40 JutlandMonarchVoronezhZmeyLorica
V 14400 4000 30 35 MonarchZmeyInvictus
  • Community Notes go here

Light Proximity Mines[]

Deploys proximity-triggered mines that inflict damage on nearby enemies.

Mk. Max Dmg. Blast Rad. [M] Cooldown [S] No. of Mines Max Active Used by
IV 9000 400 10 4 4 ValcourStribogMedusa
V 10800 400 8 6 6 NevisNetronMithras
  • Community Notes go here

Light Torpedoes[]

Fires a group of medium-range Torpedoes toward a targeted enemy. Manually detonable.

Mk. Max Dmg. Blast Rad. [M] Cooldown [S] No. of Torpedoes Rng. [M] Used by
III 13200 300 65 3 3600 ChernobogGravis
IV 16500 300 60 6 3600 JutlandVoronezhLoricaInvictus
V 19800 300 55 12 3600 MonarchZmeyInvictus
  • Community Notes go here

Nuclear Mine[]

Deploys a proximity-triggered mines that damages nearby enemies.

Mk. Max Dmg. Blast Rad. [M] Cooldown [S] No. of Mines Max Active Used by
IV 15000 680 45 1 1 HarwichKoscheiOhktaAion
V 18000 680 50 1 2 CattaroOhktaFeronia
  • Community Notes go here

Proximity Mines[]

Deploys proximity-triggered mines that inflict damage on nearby enemies.

Mk. Max Dmg. Blast Radius [M] Cooldown [S] No. of Mines Max Active Used by
III 9600 480 12 2 4 BallistaVucariVirtus
IV 12000 480 10 2 4 OnagerMurometzNox
V 14400 480 8 2 4 GrenadaSvarogStabia
  • Community Notes go here

Repair Pod[]

Deploys a repair pod that hovers in place and heals nearby allies over time.

Mk. Heal per Pulse Radius [M] Lifetime [S] Pulse Interval [S] Max Active Cooldown [S] Used by
N 400 800 60 3 2 40 Cerberus
I 480 800 60 3 2 35 CerberusOrcus
II 520 800 60 3 2 30 PalosOrcusCeres
III 640 800 60 3 2 28 PalosCeresKoschei
IV 800 800 60 3 2 26 HarwichKoscheiAion
V 960 800 60 3 2 25 CattaroOhktaFeronia
  • Community Notes go here

Scrambler Mines[]

Deploys proximity-triggered mines that blind nearby enemies by scrambling their viewscreens.

Mk. Max Dmg. No. of Mines Max Active Scramble Dur. [S] Blast Radius [M] Coolddown [S] Used by
III 2400 4 4 10 400 12 MachiasKreshnikFulgora
IV 4800 4 4 10 400 10 ValcourNevisStribogMedusa
V 7200 6 6 12 400 8 NevisNetronMithras
  • Community Notes go here

Scrambler Missile[]

Fires long-ranged missiles at a targeted enemy, blinding it on impact by scrambling its viewscreens.

Mk. Max Dmg. No. of Missiles Cooldown [S] Scramble Dur. [S] Rng. [M] Used by
IV 1300 2 45 8 14000 OnagerGrenadaMurometzNox
V 1600 2 40 10 15000 GrenadaSvarogStabia
  • Community Notes go here

Stasis Mines[]

Deploys proximity-triggered mines that slow the movement of nearby enemies.

Mk. Max Dmg. No. of Mines Max Active Stasis Dur. [S] Blast Radius [M] Cooldown [S] Used by
IV 800 2 6 10 480 10 OnagerMurometzSvarogNox
V 960 2 6 12 480 8 GrenadaSvarogStabia
  • Community Notes go here

Stasis Missile[]

Fires long-ranged missiles at a targeted enemy, slowing movement considerably on impact.

Mk. Max Dmg. Stasis Dur. [M] Rng. [M] Movement Slowdown [%] No. of Missiles Cooldown [S] Used by
II 700 6.5 12000 80 2 50 TugarinVucariFuriaVirtus
III 1000 8 13000 85 2 45 BallistaVucariVirtus
IV 1300 10 14000 90 2 42 OnagerMurometzNoxStabia
V 1600 12 15000 95 2 40 GrenadaSvarogStabia
  • Community Notes go here

Torpedo Salvo (Corvette)[]

Fires a group of medium-range torpedoes at a targeted enemy.

Mk. Max Dmg. Rng. [M] No. of Torpedoes Cooldown [S] Used by
IV 12000 3000 12 45 ValcourStribogMedusaMithras
V 14400 3000 18 40 NevisNetronMithras
  • Community Notes go here

Torpedo Salvo (Destroyer)[]

Fires a group of medium-range torpedoes at a targeted enemy. Manually detonable.

Mk. Max Dmg. Range [M] No. of Torpedoes Cooldown [S] Used by
N 3720 3000 2 25 Agosta
I 4500 3000 4 23 Agosta, Trafalgar
II 4900 3000 4 20 Trafalgar, OtrantoDola
III 6000 3000 6 18 OtrantoDola
IV 7500 3000 6 16 VigoBludVindicta
V 9000 3000 8 15 AthosGoraBrutus
  • Torpedoes can be blind-fired. In which case they will be fired in the direction you have chosen, and explode when they reach their limit or are triggered again.
  • Damage per Torpedo is; N: 1860, I: 1125, II: 1225, ...
  • Community Notes go here

Triad Pods[]

Deploys sentry pods that hover in place and shoot at nearby enemies.

Mk. DPS No. of Pods Cooldown [S] Pod Rng. [M] Lifetime [S] Used by
IV 315 3 60 2000 40 JutlandVoronezhLorica
V 420 4 55 2000 40 MonarchZmeyInvictus
  • Community Notes go here

Vulture Missiles[]

Fires a group of long-range missiles at a targeted enemy, damaging it.

Mk. Max Dmg. Rng. [M] No. of Missiles Cooldown [S] Used by
N 9000 7000 10 65 Simargl
I 10800 7000 12 60 SimarglNav
II 11700 7000 12 58 NavChernobogGravis
III 14400 7000 16 55 JutlandChernobogGravisLorica
IV 18000 7000 20 50 JutlandVoronezhLorica
V 21600 7000 24 45 MonarchZmeyInvictus
  • Community Notes go here

Weaponbooster Missile (Destroyer)[]

Fires long-range missiles at a targeted ally, increasing the effectiveness of its weapons.

Mk. Targets Weaponbooster Dur. [S] Cooldown [S] Weapon Dmg. Inc [%] Rng. [M] Used by
IV Allies 10 35 75 14000 VigoAthosBludGoraVindicta
V Allies 12 30 75 15000 AthosGoraBrutus
  • Community Notes go here

Weaponbooster Missile (Tactical Cruiser)[]

Fires long-range missiles at a targeted ally, increasing the effectiveness of its weapons.

Mk. Targets Weaponboost Dur. [S] Rng. [M] Weapon Dmg. Inc. [%] No. of Missiles Cooldown [S] Used by
IV Allies 10 14000 75 1 50 HarwichKoscheiAion
V Allies 12 15000 75 2 45 CattaroOhktaFeronia
  • Community Notes go here

Weaponbreaker Missile[]

Fires a long-range missile at a targeted enemy, reducing the effectiveness of its weapons and inflicting minor damage.

Mk. Max Dmg. Weaponbreaker Dur. [S] Cooldown [S] Weapon Dmg. Inc. [%] Rng. [M] Used by
III 800 8 40 75 13000 OtrantoDolaVigo
IV 1000 10 35 75 14000 VigoBludVindicta
V 1200 12 30 75 15000 AthosGoraBrutus
  • Community Notes go here

Weaponbreaker Torpedo[]

Fires short-range torpedoes at a targeted enemy, damaging it and reducing the effectiveness of its weapons. Manually detonable.

Mk. Max Dmg. Weaponbreak Dur. [S] Rng. [M] Weapon Dmg. Dec. [%] No. of Torpedoes Cooldown [S] Used by
III 6750 8 2400 75 1 35 MachiasKreshnikFulgora
IV 7600 10 2400 75 2 30 ValcourStribogNetronMedusa
V 9000 12 2400 75 4 25 NevisNetronMithras
  • Community Notes go here

Perimeter[]

Anti-Missile Lasers (Artillery Cruiser)[]

Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.

Mk. Target Type No. of Turrets Firing Dur. [S] Refire Time [S] Rng. [M] Cooldown [S] Used by
N Missiles 1 35

0.6

1000 95 Rurik
I Missiles 2 35 0.5 1000 90 RurikTugarinFuria
II Missiles 2 40 0.5 1200 85 TugarinFuria
III Missiles 2 43 0.4 1200 80 BallistaVucariVirtus
IV Missiles 3 45 0.4 1400 75 OnagerMurometzNox
V Missiles 3 50 0.3 1600 70 GrenadaSvarogStabia
  • Community Notes go here

Anti-Missile Lasers (Corvette)[]

Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.

Mk. Target Type No. of Turrets Firing Dur. [S] Refire Time [S] Rng. [M] Cooldown [S] Used by
IV Missiles 2 35 0.2 1200 20 ValcourStribogMedusa
V Missiles 3 20 0.1 1600 15 NevisNetronMithras
  • Community Notes go here

Anti-Missile Lasers (Destroyer)[]

Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.

Mk. Target Type No. of Turrets Firing Dur. [S] Refire Time [S] Rng. [M] Cooldown [S] Used by
IV Missiles 3 20 0.3 1200 40 VigoBludVindicta
V Missiles 4 25 0.2 1600 35 AthosGoraBrutus
  • Community Notes go here

Anti-Missile Lasers (Dreadnought)[]

Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.

Mk. Target Type No. of Turrets Firing Dur. [S] Refire Time [S] Rng. [M] Cooldown [S] Used by
N Missiles 2 20 0.5 900 80 Simargl
I Missiles 2 20 0.4 1000 75 SimarglNav
II Missiles 2 20 0.3 1100 70 NavGravis
III Missiles 3 20 0.35 1200 65 JutlandChernobogGravis
IV Missiles 4 20 0.2 1300 60 JutlandVoronezhLorica
V Missiles 4 20 0.15 1400 55 MonarchZmeyInvictus
  • Community Notes go here

Anti-Missile Lasers (Tactical Cruiser)[]

Destroys a limited number of nearby enemy missiles and torpedoes automatically while active.

Mk. Target Type No. of Turrets firing Dur. [S] Refire Time [S] Rng. [M] Cooldown [S] Used by
IV Missiles 2 45 0.25 1200 75 HarwichKoscheiAion
V Missiles 3 50 0.2 1400 75 CattaroOhktaFeronia
  • Community Notes go here

Anti-Missile Pulse (Artillery Cruiser)[]

Destroys all nearby enemy missiles and torpedoes instantly.

Mk. Effect Cooldown [S] Radius [M] Used by
IV Destroys incoming projectiles 20 1200 OnagerMurometzSvarogNox
V Destroys incoming projectiles 15 1600 GrenadaSvarogStabia
  • Community Notes go here

Anti-Missile Pulse (Corvette)[]

Destroy all nearby enemy missiles and torpedoes instantly.

Mk. Radius [M] Cooldown [S] Used by
I 900 25 Dover
II 1000 20 Dover, Machias
III 1100 18 MachiasKreshnikFulgora
IV 1200 16 ValcourStribogNetronMedusa
V 1400 15 NevisNetronMithras
  • Need to check what counts as "missiles and torpedoes". Such as nuclear torpedoes.
  • Community Notes go here

Anti-Nuke Lasers (Artillery Cruiser)[]

Destroys a limited number of nearby enemy missiles, torpedoes, and nuclear warheads automatically while active.

Mk. Target Type No. of Turrets Firing Dur. [S] Refire Time [S] Range [M] Cooldown [S] Used by
III Nukes 2 20 0.3 6000 110 Ballista, OnagerVucariVirtusMurometz
IV Nukes 2 25 0.3 6000 100 OnagerMurometzNox
V Nukes 2 30 0.3 6000 90 GrenadaSvarogStabia
  • Community Notes go here

Anti-Nuke Lasers (Corvette)[]

Destroys a limited number of nearby enemy missiles, torpedoes, and nuclear warheads automatically while active.

Mk. Target Type No. of Turrets Firing Dur. [S] Refire Time [S] Rng. [M] Cooldown [S] Used by
IV Nukes 2 20 0.3 6000 40 ValcourStribogMedusa
V Nukes 2 30 0.3 6000 35 NevisNetronMithras
  • Community Notes go here

Anti-Nuke Lasers (Tactical Cruiser)[]

Destroys a limited number of nearby enemy missiles, torpedoes, and nuclear warheads automatically while active.

Mk. Target Type No. of Turrets Firing Dur. [S] Refire Time [S] Rng. [M] Cooldown [S] Used by
IV Nukes 2 20 0.3 6000 70 HarwichKoscheiAion
V Nukes 2 25 0.3 6000 60 CattaroOhktaFeronia
  • Community Notes go here

Armorbooster Pulse[]

Increases the damage resistance of this ship and nearby allies.

Mk. Dmg. Res. Inc. [%] Targets No. of Pulses Armorboost Dur. [S] Rad. [M] Cooldown [S] Used by
IV 45 Self and allies 5 3.5 1600 30 JutlandVoronezhLorica
V 55 Self and allies 8 3.5 1600 25 MonarchZmeyInvictus
  • Community Notes go here

Autoguns[]

Shoots at nearby enemies automatically.

Mk. DPS No. of Turrets firing Dur. [S] Refire Time [S] Rng. [M] Cooldown [S] Used by
III 1150 2 20 0.52 1100 35 MachiasKreshnikFulgora, ValcourStribogMedusa
IV 1500 2 20 0.4 1200 30 ValcourStribogMedusa
V 2250 3 20 0.4 1300 25 NevisNetronMithras
  • Community Notes go here

Blast Pulse (Corvette)[]

Damages nearby enemies instantly.

Mk. Max Dmg. Rad. [M] No. of Pulses Cooldown [S] Used by
IV 6000 1300 1 40 ValcourStribogMedusaMithras
V 7200 1300 2 35 NevisNetronMithras
  • Community Notes go here

Blast Pulse (Tactical Cruiser)[]

Damages nearby enemies instantly.

Mk. Max Dmg. Cooldown [S] Radius [M] Used by
II 3900 45 1000 PalosOrcusCeres
III 4800 40 1000 PalosCeres
IV 6000 38 1000 HarwichCattaroKoscheiAion
V 7200 35 1000 CattaroOhktaFeronia
  • Community Notes go here

Cloak Pulse[]

Cloaks this ship and all nearby allies while active. Cloak prevents enemy module lock-on.

Mk. Cloak Dur. [S] Rad. [M] Cooldown [S] Targets No. of Pulses Used by
IV 5 1600 120 Self and allies 8 HarwichKoscheiAion
V 5 1600 110 Self and allies 10 CattaroOhktaFeronia
  • Community Notes go here

Disruptor Pulse (Artillery Cruiser)[]

Disables modules instantly on all nearby enemies.

Mk. Dmg. Radius [M] Module Disruption Dur. [S] Cooldown [S] Used by
III 250 1200 8 70 BallistaVucariVirtusNox
IV 500 1200 10 65 OnagerMurometzNox
V 1000 1200 12 60 GrenadaSvarogStabia
  • Community Notes go here

Disruptor Pulse (Corvette)[]

Disables modules instantly on all nearby enemies.

Mk. Dmg. Radius [M] Module Disruption Dur. [S] Cooldown [S] Used by
II 500 1200 6.5 55 DoverKreshnikFulgora
III 500 1200 8 50 MachiasKreshnikFulgora
IV 500 1200 10 45 ValcourNevisStribogMedusa
V 500 1200 12 40 NevisNetronMithras
  • Needs testing in Proving Grounds to find out how "partially affected" the player is by their own pulse.
  • Community Notes go here

Drain Pulse[]

Drains energy from nearby enemies. Also cancels energy regeneration while active.

Mk. Dmg. Drain Dur. [S] Cooldown [S] Energy Drained Rad. [M] Ued by
IV 500 10 30 100 1200 VigoBludVindictaBrutus
V 1000 12 25 125 1200 AthosGoraBrutus
  • Community Notes go here

Heavy Autoguns[]

Fires short-range cannons automatically at nearby enemies.

Mk. DPS No. of Turrets Firing Dur. [S] Refire Time [S] Rng. [M] Cooldown [S] Used by
II 525 2 15 0.4 1500 70 NavChernobog
III 650 4 15 0.4 1500 65 ChernobogGravisVoronezh
IV 825 6 15 0.4 1500 60 JutlandVoronezhLorica
V 1000 8 15 0.4 1500 55 MonarchZmeyInvictus
  • Community Notes go here

Hell Lasers[]

Destroys a limited number of nearby enemy missiles, torpedoes, and nuclear warheads automatically while active.

Mk. Target Type No. of Turrets Firing Dur. [S] Refire Time [S] Rng. [M] Cooldown [S] Used by
IV Nukes 2 20 0.3 6000 40 VigoBludGoraVindicta
V

Nukes

2 25 0.3 6000 35 AthosGoraBrutus
  • Community Notes go here

Light Autoguns[]

Shoots at nearby enemies automatically.

Mk. DPS No. of Turrets Firing Dur. [S] Refire Time [S] Rang. [M] Cooldown [S] Used by
II 800 2 35 1.1 1400 90 BallistaTugarinVucariFuriaVirtus
III 1000 3 38 0.9 1500 85 BallistaVucariVirtus
IV 1250 4 40 0.7 1600 80 OnagerGrenadaMurometzNoxStabia
V 1500 4 45 0.6 1800 70 GrenadaSvarogStabia
  • Community Notes go here

Median Autoguns[]

Fires short-range cannons automatically at a targeted enemy while active.

Mk. DPS No. of Turrets firing Dur. [S] Refire Time [S] Rng. [M] Cooldown [S] Used by
IV 1000 4 20 0.8 2000 60 JutlandVoronezhLoricaInvictus
V 1330 4 25 0.6 2400 55 MonarchZmeyInvictus
  • Community Notes go here

Overclock Pulse[]

Shortens module cooldowns for this ship and nearby allies over time.

Mk. Module Cooldown Red. [S] Radius [M] Cooldown [S] Targets No of Pulses Used by
III 5 1600 175 Self and allies 5 PalosCeresKoschei
IV 5 1600 160 Self and allies 6 HarwichKoscheiOhktaAionFeronia
V 5 1600 145 Self and allies 7 CattaroOhktaFeronia
  • Find out how often the Pulse fires off i.e it's Refire Time.
  • Community Notes go here

Protean Autoguns[]

Shoots at nearby enemies automatically.

Mk. DPS No. of Turrets firing Duration [S] Refire Time [S] Range [M] Cooldown [S] Used by
N 500 1 12 1.0 1200 40 Agosta
I 960 2 14 0.9 1200 37 Agosta, Trafalgar
II 840 3 16 0.8 1400 35 Trafalgar
III 1016 3 18 0.7 1400 33 OtrantoDolaBlud
IV 1000 4 20 0.6 1400 30 VigoBludVindicta
V 1580 4 22 0.5 1600 25 AthosGoraBrutus
  • Is the DPS per turret or cumulative?
    • Assuming cumulative we get a total DMG. curve of: 6000, 14400, 16800, ...
    • Assuming per turret we get a total DMG. curve of: 6000, 28800, 50400, ...
    • So testing is needed to find out how much total DMG they can do at Mk. I+
  • Community Notes go here

Repair Autobeams[]

Heals nearby allies automatically while active.

Mk. Repair per Second No. of turrets firing Dur. [S] Refire time [S] Rng. [M] Cooldown [S] Used by
N 574 1 30 0.75 1100 60 Cerberus
I 1059 2 30 0.75 1100 55 CerberusOrcus
II 1244 2 30 0.75 1100 50 Orcus
III 1430 2 35 0.75 1200 45 PalosCeresHarwichAion
IV 2126 2 40 0.75 1300 40 HarwichKoscheiAion
V 3342 3 45 0.75 1400 35 CattaroOhktaFeronia
  • Community Notes go here

Scrambler Pulse[]

Blinds nearby enemies instantly by scrambling their viewscreens.

Mk. Dmg. Radius [M] Scramble Dur. [S] Cooldown [S] Used by
III 400 1000 6.5 35 OtrantoDolaVindicta
IV 500 1200 8.0 30 VigoAthosBludVindicta
V 600 1400 10 25 AthosGoraBrutus
  • Community Notes go here

Stasis Pulse (Artillery Cruiser)[]

Slows the movement of all nearby enemies.

Mk. Dmg. Stasis Dur. [S] Cooldown [S] Movement Speed Dec. [%] Radius [M] Used by
IV 500 10 20 90 1200 OnagerMurometzNox
V 1000 12 15 95 1200 GrenadaSvarogStabia
  • Community Notes go here

Stasis Pulse (Dreadnought)[]

Slows the movement of all nearby enemies.

Mk. Dmg. Stasis Dur. [S] Cooldown [S] Movement Speed Dec. [%] Radius [M] Used by
III 500 8 35 85 1200 ChernobogGravis
IV 500 10 30 90 1200 JutlandMonarchVoronezhZmeyLorica
V 500 12 25 95 1200 MonarchZmeyInvictus
  • Community Notes go here

Tractor Beam[]

Pulls a targeted enemy towards the ship.

Mk. Tractor Beam Strength Rng. [M] Cooldown [S] Concurrent Targets Dur. [S] Used by
III
TractorBeam3 Chernobog Strength
3000 50 1 18 ChernobogGravisLorica
IV TractorBeam4 Jutland Strength 4000 45 1 20 JutlandVoronezhLorica
V
TractorBeam5 Monarch Strength
5000 40 1 20 MonarchZmeyInvictus
  • Community Notes go here

Weaponbooster Pulse[]

Increases the weapon effects of the ship and nearby allies. Stacks with other weapon-amplification effects.

Mk. Weapon dmg. inc. [%] No. of Pulses Weaponboost dur. [S] Targets Radius [M] Cooldown [S] Used by
II 75 4 10 Self and allies 1600 35 Trafalgar, OtrantoDola
III 75 5 12 Self and Allies 1600 33 OtrantoDolaVigo
IV 75 6 15 Self and Allies 1600 30 VigoBludVindicta
V 75 7 18 Self and allies 1600 25 AthosGoraBrutus
  • Community Notes go here

Internal[]

Afterburner[]

Increases movement speed. Stacks with other speed-enhancing effects.

Mk. Status Effect Dur. [S] Targets Cooldown [S] Used by
I Boosts movement speed 2 Self 18 Dover
II Boosts movement speed 2 Self 17 Dover
III Boosts movement speed 2 Self 16 MachiasKreshnikFulgoraMedusa
IV Boosts movement speed 2 Self 15 ValcourStribogMedusa
V Boosts movement speed 3 Self 14 NevisNetronMithras
  • What is the % increase to speed?
  • Community Notes go here

Armor Amplifier (Artillery Cruiser)[]

Increases resistance to damage.

Mk. Dmg. Resist. Inc. [%] Dur. [S] Targets Cooldown [S] Used by
IV 95 2 Self 10 OnagerGrenadaMurometzNoxStabia
V 95 3 Self 8 GrenadaSvarogStabia
  • Community Notes go here

Armor Amplifier (Dreadnought)[]

Increases resistance to damage.

Mk. Dmg. Resist. Inc. [%] Dur. [S] Targets Cooldown [S] Used by
II 80 15 Self 35 NavChernobog
III 85 12.5 Self 33 ChernobogGravisVoronezhLorica
IV 90 10 Self 30 JutlandVoronezhLorica
V 99 5 Self 25 MonarchZmeyInvictus
  • Community Notes go here

Armorbreaker Ammo[]

Loads the primary weapon with ammo that decreases the target's resistance to damage. Each shot refreshes the effect.

Mk. Dmg. Resist. Dec. [%] No. of Shots Cooldown [S] Armorbreak Dur. [S] Dur. [S] Used by
IV 50 5 55 5 15 JutlandVoronezhLoricaInvictus
V 60 8 50 5 15 MonarchZmeyInvictus
  • Community Notes go here

Armored Lockdown[]

Increases resistance to damage, but disables movement. Lower tiers also drain the ship's energy.

Mk. Dmg. Resist. Inc. [%] Dur. [S] Status Effects (Self) Cooldown [S] Used by
III 95 4 Depletes Energy, Stops Movement 65 PalosCeresHarwichAion
IV 95 5 Depletes Energy, Stops Movement 60 HarwichKoscheiAion
V 95 6 Stops movement 55 CattaroOhktaFeronia
  • Community Notes go here

Assault Thrusters[]

Pushes the ship forward while active.

Mk. Movement Speed Inc. Dur. [S] Targets Cooldown [S] Used by
IV AssaultThrusters4 Jutland MSI 15 Self 20 JutlandVoronezhLorica
V
AssaultThrusters5 Monarch MSI
15 Self 17.5 MonarchZmeyInvictus
  • Community Notes go here

Autorepair (Corvette)[]

Heals damage to the ship over time.

Mk. Health regen. per second Dur. [S] Targets Cooldown [S] Used by
II 650 6 Self 69 Dover, MachiasKreshnikFulgora
III 960 5 Self 66 MachiasKreshnikFulgora, ValcourStribog
IV 1500 4 Self 60 ValcourStribogMedusaMithras
V 2400 3 Self 54 NevisNetronMithras
  • Mk. II will heal 3900 HP, ... total if able to run without interruption.
  • Community Notes go here

Autorepair (Tactical Cruiser)[]

"Heals damage to the ship overtime."

Mk. Health Regenerated per Second Dur. [S] Targets Cooldown [S] Used by
N 1000 3 Self 70 Cerberus
I 1000 4 Self 65 CerberusOrcus
II 1000 5 Self 60 PalosOrcusCeres
III 1000 6 Self 55 PalosCeres
IV 1000 7 Self 52 HarwichKoscheiAion
V 1000 8 Self 50 CattaroOhktaFeronia
  • Community Notes go here

Disruptor Ammo[]

Loads the primary weapon with ammo that interrupts enemy module usage. Each shot refreshes the effect.

Mk. Max Disruption Dur. [S] Dur. [S] No. of Shots Cooldown [S] Used by
IV 0.75 7 5 55 ValcourStribogMedusa
V 1.6 7 8 50 NevisNetronMithras
  • Community Notes go here

Dive Maneuver[]

Lowers the ships's altitude very quickly.

Mk. Maneuver Direction Cooldown [S] Used by
II Downwards 20 TugarinFuria
III Downwards 15 BallistaVucariVirtus
IV Downwards 10 OnagerMurometzSvarogNox
V Downwards 5 GrenadaSvarogStabia
  • Community Notes go here

Emergency Evac[]

Cloaks the ship and speeds up movement. Cloak breaks on using weapons or modules.

Mk. Maneuver Direction Break Cond. Module Dur. [S] Status Effect Targets Cooldown [S] Used by
IV Forward Fire Weapons, Use Modules 10 Cloaks your ship, boosts movement speed Self 20 HarwichKoscheiAion
V Forward Fire Weapons, Use Modules 15 Cloaks your ship, boosts movement speed Self 18 CattaroOhktaFeronia
  • Community Notes go here

Endurance Mode[]

Increases maximum health and heals damage over time. The health increase is not healed automatically.

Mk. Max. Health Inc. [%] Targets Cooldown [S] Health regen./S Dur. [S] Used by
IV 100 Self 60 200 60 JutlandVoronezhZmeyLorica
V 100 Self 55 400 60 MonarchZmeyInvictus
  • Community Notes go here

Energy Generator (Destroyer)[]

Generates energy while active.

Mk. Eng. Regen. Inc. [%] Dur. [S] Targets Cooldown [S] Used by
III 300 4 Self 55 OtrantoDolaBlud
IV 600 5 Self 50 VigoBludVindicta
V 900 6 Self 45 AthosGoraBrutus
  • Community Notes go here

Energy Generator (Tactical Cruiser)[]

Generates energy while active.

Mk. Eng. Regen. Inc. [%] Dur. [S] Targets Cooldown [S] Used by
II 500 6 Self 40 Orcus
III 500 8 Self 35 PalosCeresKoschei
IV 500 10 Self 32 HarwichKoscheiAion
V 500 12 Self 30 CattaroOhktaFeronia
  • Community Notes go here

Evasive Maneuver (Artillery Cruiser)[]

Thrusts the ship sideways quickly in an attempt to evade incoming fire. Manual input determines thrust direction.

Mk. Maneuver Directions Cooldown [S] Used by
IV Side 4 OnagerMurometzNox
V Side 3 GrenadaSvarogStabia
  • Community Notes go here

Evasive Maneuver (Destroyer)[]

Thrusts the ship sideways quickly in an attempt to evade incoming fire. Manual input determines thrust direction.

Mk. Movement Direction Force Cooldown [S] Used by
IV Forward, Sideways Moderate 4 VigoBludVindicta
V Forward, Sideways High 4 AthosGoraBrutus
  • Community Notes go here

Immelmann Maneuver[]

Ascends until flying upside down in the opposite direction, then rolls right-side up. Increases damage and resistance to damage.

Mk. Effect Dmg. Inc. [%] Dur. [S] Dmg. Resist. Inc. [%] Cooldown [S] Used by
III Turns your ship around 180 degrees - 5 50 6 MachiasKreshnikFulgora
IV Turns your ship around 180 degrees 10 5 60 6 ValcourStribogMedusa
V Turns your ship around 180 degrees 15 6.5 80 6 NevisNetronMithras
  • Community Notes go here

Jump Drive[]

Warps the ship forward by a short or medium distance, depending on tier.

Mk. Targets Chrg. up [s] Max Range [M] Cooldown [S] Used by
II None 2 2400 25 Trafalgar, Otranto
III None 2 2800 22 OtrantoDolaVindicta
IV None 2 3200 22 VigoBludGoraVindicta
V None 2 3600 18 AthosGoraBrutus
  • Community Notes go here

Mobile Cloak[]

Cloaks the ship, hiding it from view. Cloak breaks if the ship takes damage, fires weapons, or uses modules.

Mk. Status Effect Break Cond. Cooldown [S] Cloak Quality Dur. [S] Used by
I Cloak Fire Weapons, Use Modules 50 Medium 12 Furia
II Cloak Fire Weapons, Use Modules 45 Medium 15 FuriaVirtus
III Cloak Fire Weapons, Use Modules 43 Medium 18 Ballista, OnagerVucariVirtusMurometz
IV Cloak Fire Weapons, Use Modules 40 Medium 20 OnagerMurometzNox
V Cloak Fire Weapons, Use Modules 35 Medium 24 GrenadaSvarogStabia
  • Community Notes go here

Module Reboot[]

Shortens other module cooldowns for this ship.

Mk. Module Cooldown Reduction [S] Cooldown [S] Targets Used by
N 20 45 Self Agosta
I 40 90 Self Agosta, Trafalgar
II 50 110 Self TrafalgarDola
III 60 135 Self OtrantoDolaVigo
IV 70 160 Self VigoBludVindicta
V 80 180 Self AthosGoraBrutus
  • Try to match the Cooldown Reductions to the the Cooldowns of other modules i.e. the Mk. I will completely reset the Protean Autoguns Mk. N-II, allowing them to be activated twice in a row.
  • Community Notes go here

Offensive Lockdown[]

Increases weapon damage significantly. but disables movement and drains energy.

Mk. Weapon Effect. Inc. Dur. [S] Status Effect (Self) Cooldown [S] Used by
III
OffensiveLockdown4 Jutland WEI
10  Drains energy, stops movement 40 ChernobogGravis
IV OffensiveLockdown4 Jutland WEI 15 Drains energy, stops movement 30 JutlandVoronezhLorica
V
OffensiveLockdown4 Jutland WEI
20 Drains energy, stops movement 20 MonarchZmeyInvictus
  • Community Notes go here

Overclock Module[]

Shortens other module cooldowns for this ship.

Mk. Module Cooldown Red. [S] Cooldown [S] Targets Used by
III 20 50 Self PalosCeres
IV 20 40 Self HarwichKoscheiOhktaAion
V 30 40 Self CattaroOhktaFeronia
  • Community Notes go here

Scrubber Module[]

Removes all active effects, both adverse and beneficial, from the ship.

Mk. Status Effect Cooldown [S] Targets Used by
IV Removes buffs/debuffs 15 Self ValcourStribogNetronMedusa
V Removes buffs/debuffs 7.5 Self NevisNetronMithras
  • Community Notes go here

Stasis Ammo (Corvette)[]

Loads the primary weapon with ammo that greatly slows targets. Each shot refreshes the effect.

Mk. Movement Speed Dec. [%] No. of Shots Cooldown [S] Stasis Dur. [S] Dur. [S] Used by
IV 90 12 35 10 15 ValcourNevisStribogMedusa
V 95 16 30 12 15 NevisNetronMithras
  • Community Notes go here

Stasis Ammo (Destroyer)[]

Loads the primary weapon with ammo that greatly slows targets. Each shot refreshes the effect.

Mk. Movement Speed Dec. [%] No. of Shots Cooldown [S] Stasis Dur. [S] Dur. [S] Used by
IV 90 12 35 10 15 VigoBludVindictaBrutus
V 95 20 30 12 20 AthosGoraBrutus
  • Community Notes go here

Stationary Cloak[]

Cloaks the ship well while it is immobile, but poorly while it is moving. Cloak breaks on using modules or taking damage.

Mk. Status Effect Break Cond. Cooldown [S] Cloak Qual. Dur. [S] Used by
N Cloak Use Modules, Be Hit 25 High 10 Rurik
I Cloak Use Modules, Be Hit 24 High 13 RurikTugarin
II Cloak Use Modules, Be Hit 23 High 16 BallistaTugarinVucari
III Cloak Use Modules, Be Hit 22 High 18 BallistaVucariVirtusNox
IV Cloak Use Modules, Be Hit 20 High 20 OnagerMurometzNox
V Cloak Use Modules, Be Hit 18 High 22 GrenadaSvarogStabia
  • Community Notes go here

Target Warp[]

Warps the ship to a targeted ally.

Mk. Targets Charge Up [S] Max Rng. [M] Cooldown [S] Used by
IV Allies 0.25 15000 30 HarwichCattaroKoscheiAion,Feronia
V Allies 0.25 17000 25 CattaroOhktaFeronia
  • Community Notes go here

Thrust Amplifier[]

Increases movement speed while active.

Mk. Movement Speed Inc. [%] Dur. [S] Targets Cooldown [S] Used by
IV 250 10 Self 25 VigoBludVindicta
V 250 12 Self 20 GoraBrutusAthos
  • Community Notes go here

Turn Amplifier[]

Increases the ship's turn rate significantly while active.

Mk. Turning speed Inc. [%] Dur. [S] Targets Cooldown [S] Used by
IV 300 5 Self 35 OnagerMurometzNox
V 300 8 Self 30 GrenadaSvarogStabia
  • Community Notes go here

Warp Jump[]

Warps the ship forward by a medium distance. Higher tiers can warp to targeted ships.

Mk. Targets Chrg. Up [S] Max Rng. [M] Cooldown [S] Used by
N - 5 5000 45 Simargl
I - 5 5000 40 SimarglNav
II Allies 5 5000 35 NavGravis
III Allies 5 5000 30 JutlandChernobogGravis
IV Allies and enemies 5 5000 25 JutlandMonarchVoronezhLorica
V Allies and enemies 5 5000 20 MonarchZmeyInvictus
  • Community Notes go here

Weapon Amplifier[]

Increases damage whilst active.

Mk. Status Effect Dur. [S] Targets Cooldown [S] Used by
III 60% weapon damage boost 8 Self 35 OtrantoDola
IV 70% weapon damage boost 10 Self 30 VigoAthosBludVindicta
V 80% weapon damage boost 12 Self 25 AthosGoraBrutus
  • Community Notes go here
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