Light cruisers[]
The light class tactical cruiser is the perfect combat support ship for an aggressive fleet configuration. The main gun turret cannot be used for repairs but puts out more damage than its siblings.
The light tactical cruiser has no tier 1-2, only T3 (Palos), T4 (Harwich), T5 (Cattaro).
Palos
As a very important note: there is no recovery ability in the main weapon! This is different from all the other TC's.
HP | 16000 |
Mobility | 35 |
Size | Medium small |
Shield effect | -85% |
Shield energy consumption | high |
Energy | 80 |
DPS | 680 |
Main Gun | |||||||
Name |
Range | Damage (~1200/~2400/~5000) | Ballistic speed | RPM | Ammo Capacity | Reload (seconds) | Average DPS |
Heavy Beam Turret | 5000 | 1200/635/465 per second | - | Immediate exposure | - | - | 680 |
Secondary gun | slot
1 |
Slot 2 | Slot 3 | Slot 4 |
Tesla Turrets Ⅱ | Beam Amplifier
Ⅱ |
Repair Pod Ⅱ | Blast Pulse Ⅱ | Autorepair Ⅱ |
Tesla Turrets Ⅲ | Beam Amplifier
Ⅲ |
Repair Pod Ⅲ | Blast Pulse Ⅲ | Autorepair Ⅲ |
Feed Back Loop | Tesla Coil Pod
Ⅲ |
FLECHETTE HALF
BATTERY 3 |
Repair Auto
Beams Ⅲ |
Armored
Lockdown Ⅲ |
Tractor Beam
Pod Ⅲ |
DRAIN
MINE 3 |
Overclock
Pulse Ⅲ |
Energy
Generator Ⅲ |
Development route:
Derived From | Destination |
Dover | Harwich |
Harwich:
HP | 20000 |
Mobility | 34 |
Size | medium small |
Shield effect | -85% |
Shield energy consumption | high |
Energy | 100 |
DPS | 860 |
Main Gun | Range | Damage | Ballistic speed | RPM | Ammo Capacity | Reload (seconds) | Average DPS |
HEAVY
BEAM TURRET 4 |
5000 | - | `- | - | - | 860 |
Secondary Weapon | Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Tesla TurretⅢ | TESLA COIL
POD 3 |
FLECHETTE HALF
BATTERY 3 |
REPAIR
AUTOBEAMS 3 |
ARMORED
LOCKDOWN 3 |
Tesla TurretⅣ | TESLA COIL
POD 4 |
FLECHETTE HALF
BATTERY 4 |
REPAIR
AUTOBEAMS 4 |
ARMORED
LOCKDOWN 4 |
Light Machine GunⅣ | BEAM
AMPLIFIER 4 |
REPAIR POD 4 | ANTI-MISSILE
LASERS4 |
ENERGY
GENERATOR 4 |
STASIS
BEAM 4 |
DRAIN
MINE 4 |
ANTI-NUKE
LASERS 4 |
OVERCLOCK
MODULE 4 | |
PURGE
BEAM 4 |
NUCLEAR
MINE 4 |
OVERCLOCK
PULSE 4 |
AUTOREPAIR 4 | |
TRACTOR
BEAM POD 4 |
ENERGY
MISSILE 4 |
BLAST PULSE 4 | TARGET WARP 4 | |
ARTILLERY POD
4 |
WEAPONBOOSTER
MISSILE4 |
CLOAK PULSE 4 | EMERGENCY
EVAC 4 | |
REPAIR DRONES
4 |
||||
SURGE DRONES
4 |
||||
DRAIN DRONES
4 |
Cattaro:[]
As the latest masterpiece of Jupiter Arms engineering the Cattaro is not only more agile, it's also built to join the fray.
Overview[]
The Cattaro is a mix of both a disabler and a damage dealer. As such, it makes compromises on both fronts. Its Beam cannot be used for repairs, but it deals more damage than the other Tactical Cruisers. Therefore, repairs can only be done in the form of Repair Drones and Autobeam.
However, this Tac-Cruiser can easily be the most crippling ship in your squad. Tractor Beam Pods, Stasis Beam, Purge Beam, Drain Drones and Drain Mines are all Modules that offer disables, which coupled with high movement speed and Warps set the precedent for a very powerful support ship.
It can also be used as an "aura" ship, with Overclock Pulse, Cloak Pulse and Surge Drones all buffing allies nearby.
Standard Weapons[]
Primary Weapon | Secondary Weapon |
---|---|